Curses
Each player receives one Curse at the start—limit your moves, warp your speech, or bind your hands. Disobey and the deck may claim you.

Weak Hand Curse
Must only use their non-dominant hand.

Silent Curse
Cannot speak at all.

Apology Curse
Must say "sorry" whenever a player is eliminated.

Announcer Curse
Must announce when any action is taken, including playing a Special Card or placing a Curse.

Avoid-the-Name Curse
Cannot say another player’s name.

Third-Person Curse
Must speak in third person to anyone.

Card Whisperer Curse
Must whisper for the entire game.

Curse of Gogomatic
Must say "Gogomatic" before drawing a card.

Compliment Curse
Must compliment someone whenever any player draws a card.

Salute Curse
Must salute whenever a player is eliminated.

Royal Curse
Must refer to themselves as a royal title (e.g., "His Majesty") when speaking to others.

High-Five Curse
Must offer a high-five to the player who went before them, before starting their turn—even if refused.
Blessings
Gather four to win instantly. Each Blessing grants a glimmer of hope in a realm of curses.

Luck Blessing
Fortune aligns your draw.

Strength Blessing
Empowers your hand with mighty force.

Protection Blessing
Shields you from impending doom.

Wisdom Blessing
Enhances your insight and strategy.

Time Blessing
Manipulates time in your favor.

Phoenix Blessing
Ignites rebirth from ashes.
Special Cards
Game-changers that can seal an opponent’s fate or free you from your own doom.

Book of Spells
Mark a foe’s Curse for activation.

Spellbreaker
Nullify the Book of Spells with swift magic.

Spell of Spells
A wild card—complete Blessings or finish a Curse set.

Fortune Draw
Draw 2 extra cards at a crucial moment.

Power Snatch
Steal another player's Special Card.